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Game info |
| | Walker | | Genre | Action Shooter | Developer | DMA Design | Publisher | Psygnosis | Released | 1993 | Rating
| Graphics: | 8.0 | Sound: | 9.0 | Gameplay: | 9.0 | Overall: | 9.0 |
| Reviewed by | ndial | Walker is an action shooter where you control a giant bipedal war robot, armed with devastating twin machine guns! This game is visually and sonically impressive, with an original game style. Walker was released exclusively for the Commodore Amiga (OCS/ECS) and the Commodore CD32 home systems. |
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Review |
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STORY / GAMEPLAY The game scrolls right-to-left (which is a unique element for its genre considering that most action shooters mainly move from left-to-right) and you are called to destroy everything in your path, to progress to the next screen. What is quite impressive with Walker is its controls. The game has you using both the Amiga's mouse and the keyboard/joystick. By using the mouse, you move your weapons' aiming cross-hair and you can lock your targets by keeping the right mouse button pressed. The keyboard or joystick can be used to control the Walker's body movement, to either stride to the left or retreat to the right. The movement patterns are limited, since there is no jumping or any other special move that would help you avoid enemy fire; so you have to be careful in how to tackle the enemy while you're constantly on the move. The game takes place some time during the WWII and the enemy forces consist of armored vehicles, airplanes, zeppelins or even mobile cannons (dragged by horses) from the very first minute you step your metallic legs on stage. The enemy will attack in waves that include soldiers shooting, parachute-troopers throwing grenades and snipers hiding inside buildings! As you progress through the game's time eras, the enemy technology will gradually improve and you'll be forced to confront faster and more devastating forces on each level. Walker's quest is not a...walk in the park, so you shouldn't let the enemy overwhelm you and kill you fast! Walker's developers tried to create a unique shooter that differs much from all the other games of its genre back in 1993! And I believe they did a great job! GRAPHICS / SOUND The game's presentation is great and the atmosphere the player into an immensely bloody world, with wonderful dark and post-apocalyptic settings and some nice parallax scrolling. The dark, moody backgrounds are a bit darker than they should be, though. Each level depicts its own era of time and carries all relevant enemy sprites. The visual effects -and particularly the explosions- are fantastic and fill in the screen with scattered pieces when heavy targets are destroyed (such as tanks, trains, airplanes etc). Walker itself is greatly animated and walks smoothly with its head locking the targets around the screen and killing them with its menacing blazing fire! (Note: Walker actually reminds me of the ED-209 robot from the 1987 RoboCop movie!) The game's sound is equally impressive, offering a wide variety of high quality sampled sound effects like gunfire, explosions, enemies' screams when they die and a communication chatting between your pilot and your Military Base! You must listen to Walker's mechanical moving sounds to understand what we mean! Unfortunately, although all sound effects are fantastic, there is actually no in-game music except of a pretty good introductory theme that sports digitized voice sound-bites.
Walker is a fun game to play and every Amiga owner should give it a try! | |
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Gameplay sample |
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Hardware information |
| Amiga 500/500+CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
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| 12bit RGB 4096-colors palette (32 to 4096 colors on screen) | |
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Comments |
| | comment on 2019-03-11 11:55:59 | alex76gr | Join Date: 2017-03-19 | Ίσως το πρώτο παιχνίδι που εισήγαγε τα πλήκτρα για κίνηση και το mouse για στόχευση, κάτι σαν το σημερινό WASD+mouse. | |
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